
Ari Arnbjörnsson
Evangelist • Epic Games
Finland •
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About
Game Programmer with broad experience in game development, over a decade of game industry experience. Currently an Unreal Engine Evangelist at Epic Games. Multiple launched titles from start to post-launch live ops. Main organizer of Games Helsinki conference. I’m a big proponent of knowledge shar…
Speaking Topics
Signature Programs (5)
Join Ari as he recounts the pitfalls, tips and tricks learned during Housemarque's first year of using Unreal Engine 4 for their biggest game yet.
Modules are the foundational building blocks of Unreal Engine and everyone using C++ should be using them, but much about them is shrouded in mystery. Come with me as I expose everything about building and using Modules along with relevant topics like Precompiled Headers, Include What You Use, Module Logging and more!
Many developers don't realize that the Unity UI needs a lot of special love for it to run optimally on user's devices. In this talk we'll dive into what to keep in mind to keep your game's framerate optimal.
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